6. **The Hidden Hand:**
Rogues manipulate from the shadows. They pull strings, topple empires, and vanish before anyone realizes. Their influence is subtle, pervasive.
7. **Blood Price:**
Every action has consequences. Rogues spill blood for survival, but some debts can't be repaid. Revenge, justice, or redemption—each has its cost.
8. **The Guilds:**
Within the underworld, guilds emerge—thieves, assassins, spies. Each has its own rules, hierarchies, and rivalries. Crossing guild lines invites danger.
9. **The Safehouse Pact:**
When rogues gather, they share tales, trade secrets, and seek refuge. Safehouses are neutral ground. Violence within is forbidden, but trust is fragile.
10. **The Unseen Contract:**
Rogues honor unspoken agreements. A nod, a gesture—a promise sealed. Breaking it invites curses, hexes, or worse.